Dawn of Mana (Playstation 2) - Completed by Nicholas 'Sir VG' Hoppe on November 22nd, 2007. Chapter 3 - The Guardian and Gaia 3-1 Introduced here is the Spirit Wisp (aka Lumina, in past games). Her power here is very helpful for fighting the boss of this level. Shortly after, if you walk around the cliff correctly, it's possible to skip the first dialogue (though skipping it doesn't save time, but it's interesting to pull off). Trying to dodge all the flying objects (which all come from off screen) is difficult to do, since most of the time you don't know they're coming until it's too late. This is the major annoyance of this section. The most common place to get nailed as at the spot where I use the lift stone. I tried to take a difficult shortcut by the Orangepus, but once I fell, I settled for a slightly modified version of it. 3-2 This section requires you to press 4 large switches. This triggers the door to go on to 3-3 (sending a Goblin flying in the process. No, this cutscene isn't skippable). The big dot you see on the radar is actually the boss. You can't kill him, but if you fire a cannon at him and connect, you can earn an Angel's Grail. 3-3 The visit to Shade is required to complete this section. After that, it's an annoying run up the mountainside to reach the mine cart. I need to hit 4 Gob Targets in order to get the special key, but I can't just run down the ride and hit them. They are only vulnerable when the mine cart is around them. I also set the track ...
http://www.youtube.com/watch?v=gk6DzeDYAQA&hl=en
Wednesday, August 18, 2010
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